For a detailed walk-through of these activities, including practical templates and a comprehensive example, you can download the guide book with Case Study:
Design Thinking for Product Development: From Observation to MVP
Design Thinking Activities - The Design-Driven Business Model Lab
This template is "Tool 1: Activity Time! Unpacking 'The Problem'," a guided framework for you to clearly define a challenge by completing the five prompts: I am..., I am trying to..., But..., Because..., and Which makes me feel....
1. Understand (Empathize)
The problem statement in Design Thinking is a concise, user-centered declaration that clearly defines the core challenge you need to solve, often structured to reflect the user's need and the underlying insight
2.Design Principles
This template visually represents the process of designing a problem statement by illustrating the three key phases: Gathering (collecting diverse information), Sorting (prioritizing or categorizing insights, often using a pyramid model), and Selecting (refining and articulating the final, user-centered statement).
2. DEFINE POV
13. DIY: Context Mapping Activity
The Context Map is used to organize the knowledge gained from the Understanding and Observing phases of a project, creating a broader, "bigger picture" of the situation. It helps transfer observations into a useful model by forming meaningful clusters around a central user.
15. DIY: Critical Items Diagram
The Critical Items Diagram helps to structure the findings from the first phases in order to prepare for idea generation and experimentation. The focus is on the critical points and the most important experiences and functions determined as the base for the main question.
3. OBSERVE
4. IDEATION
25. DIY: Structured Idea Generation (6-3-5 Method)
The Structured Idea Generation Method (often called 6-3-5) enables structured idea generation and further development in all iterations and over the entire design cycle. It requires participants to
work on three ideas in each round after the problem has been defined.
5. PROTOTYPE
27. DIY: Experimentation and Innovation Positioning Map
The Exploration Map provides the team with an overview of the experiments carried out and shows, for example, in which areas additional experiments should be carried out. The map uses two criteria to position experiments and track their relevance to the target group.
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